Provide educational training to local developer communities who are eager to deepen their skills within VR
Connect developers specialising in VR, and increase the size of our Developer Circle communities by extending invitations to other VR developers in the city
Build an employable community of VR developers, by training them in specialised technical skills, as well as helping them to understand the technical skills required across different VR roles
Introduce developers to Facebook's Oculus team in Zurich
Engineering Manager, Computer Vision
I’m an Engineering Manager at Oculus Zurich, and I help clear the way so the bright minds in Spatial AI build the next computing platform. Our team’s focus is to deliver world-class SLAM and Computer Vision algorithms into production systems, so that AR/VR can be enjoyed by everyone. Before joining Oculus, I got my PhD in Computer Vision and Machine Learning from Carnegie Mellon University and did some engineering gigs, highlights include: working on autonomous systems at Apple’s Special Project Group, special effects at ILM reconstructing Manhattan so they could blow it up on the movie ‘The Avengers’, and prototyping google indoor maps on a sunny summer in Seattle.
Software Engineer
I am a software engineer at Oculus Zurich on the Spatial AI team. I moved to Switzerland recently after spending 6 years at Facebook London, where I worked on internal tools and the Workplace team. I really enjoy identifying user problems, backing them up with data and finding ways to fix them. Now I have the opportunity to apply the knowledge I got from working on Facebook’s stack to Oculus.
Computer Vision Engineer
I am a computer vision engineer at Oculus Zurich, and a member of the Spatial AI team. Our focus as a team is on the development of technologies that enable motion tracking and 3D space understanding in VR/AR applications. That encompasses a wide range of challenging topics -from device & controller pose estimation to large scale mapping- and also implies that we must work at different product layers -from implementing highly efficient vectorized C++ code to contributing to the user experience design.
Vr Developer
I am a creative engineer who has been creating XR experiences for almost a decade. Always putting the emphasis in discovering new ways of interacting with the world around us, my experiments have been awarded several times and given me the chance to help several international universities with their endevours. Now I am a director of my own XR company, where I create experiences for some of the biggest brands as well as my own products to help push these amazing technologies forward both in the engineering and design fronts.
